As I have mentioned previously, I have started using Emacs recently as my main text editor recently – and it has slowly been creeping past that boundary to absorb more and more of my computing life. In fact, it’s fair to say that it has fundamentally changed how I interact with my computer.
As I’ve got more comfortable with the concepts of Emacs, I decided I needed to learn a bit more about how emacs-lisp works. So inline with my current interest in soloroleplaying, I decided my first project would be a GamesMaster Emulator:-
Now that I’ve received my deck and given them a thorough look, I can give you a fair comparison between these and the pricier boxed version available from PrinterStudio.
Before I go into more detail, let me say that it is a fine product, entirely legible and completely fit for purpose – you can happily have these at your side whilst playing through your latest adventure
As previously mentioned, this is an expensive way to get a single deck – but it is the printer I have used for my proof copies, as seen in all promotional images here and used in my Odysee videos… As such I can vouch for the quality of both the deck and the tuck-box.
Unfortunately, the kickstarter for Solo Sci-Fi Sidekick failed… Given that it is a niche product in a niche segment of a niche hobby, I’m not entirely surprised – especially given my complete lack of marketing skills, and near hatred for social media.
But this setback is not the end of the story, and I have new plans to get my creation into the hands of gamers…
So whilst browsing Google+ one day (yes, someone still uses G+!), I discovered a wargamer playing with some paper miniatures, printed on their normal printer. Just simple silhouettes of modern soldiers, but effective enough for proxies on the cheap.
So I decided to go one better, and 3D print my own equivalent!
So, not much painting progress for a while… But I have been doing some in the background! I love Battletech, and loved the animated series, so I’ve started painting some mech’s based on the schemes in that show, and in the action figure line. Got a lance of the First Somerset Strikers done, and started on some Jade Falcon opposition…
Adam Steiner, Valten Ryder, Zachary “Miles” Hawkins, and Ciro Ramirez reporting for duty!
As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.
As I have been playing a game of Classic Traveller solo, the adventure has been heating up! In advance of my first (lengthy) post on this, I am preparing a few bits of background around the “Coalition Of Systems” setting that I have devised. In the coming days/weeks, I’ll go into more detail, but here is summary of the subsector I’ve started with. In most cases, this is as much as I know about the worlds, but more is becoming clear with each play session.
S, N, or GG after the UPP indicates presence of scout bases, naval bases, and gas giants respectively. I haven’t included the trade categories in this, as my setting doesn’t stick to them as religiously as it perhaps should. Apologies, Traveller purists!