As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.
Continue reading “The Adventures of Triff Dyloss in the Crab Claw Cluster – Part 1”