EmacsGME – Emacs Games Master Emulator – v0.1 Release

As I have mentioned previously, I have started using Emacs recently as my main text editor recently – and it has slowly been creeping past that boundary to absorb more and more of my computing life. In fact, it’s fair to say that it has fundamentally changed how I interact with my computer.

As I’ve got more comfortable with the concepts of Emacs, I decided I needed to learn a bit more about how emacs-lisp works. So inline with my current interest in solo roleplaying, I decided my first project would be a Games Master Emulator:-

An example of EmacsGME play within an Emacs text buffer

So v0.1 is now available over on my NotABug page, for a preliminary implementation. Read on for more details of what it currently does, and my plans for the future…

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QsDoomLauncher – v0.1

Here is my latest project – a GZDoom launcher for Linux, which runs through a Rofi/dmenu interface for selecting IWADs & modifications. This is aimed at anyone who likes Doom and uses tiling window managers. All in a simple bash script, which you can download from my NotABug repository.

Check out my Odysee page if you want to see a video demonstration of it in action!

See below for details of how it works!

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Remove Syncthing Conflicts

As I have started using the desktop in my house, as well as my laptop, I have also started using Syncthing to keep some of my various projects, org-files and Emacs setup [see below] the same across my devices. As such, Syncthing conflicts have become the bane of my existence, so I had to work out someway to deal with them.

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