Solo Sci-Fi Starter is now LIVE on Kickstarter!
Go there for more details, any backers will be eternally lavished with my affection – and feel free to share the project wherever you think solo roleplayers & tabletop gamers will be found!
Continue reading “Solo Sci-Fi Sidekick – Kickstarter Now Live!”
After a long time on the back burner, I can now announce my first ever physical product, that will be launching on Kickstarter in early June!
“Solo Sci-Fi Sidekick” is a special 72 card deck to help generate ideas for solo roleplayers/gamesmasters playing science fiction games, or even for storytellers looking for inspiration.
Continue reading “Announcing “Solo Sci-Fi Sidekick””
Recently I have been looking for board games to play solo, as I don’t always have other players around. Whilst trawling BoardGameGeek lists, I came across Deep Space D-6
And I think it is awesome! It was an entry in their annual Solitaire Print&Play competition, so I grabbed the files, printed out a set and got playing.
Continue reading “Deep Space D-6 – Basic VASSAL Module”
As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.
Continue reading “The Adventures of Triff Dyloss in the Crab Claw Cluster – Part 1”
As I have been playing a game of Classic Traveller solo, the adventure has been heating up! In advance of my first (lengthy) post on this, I am preparing a few bits of background around the “Coalition Of Systems” setting that I have devised. In the coming days/weeks, I’ll go into more detail, but here is summary of the subsector I’ve started with. In most cases, this is as much as I know about the worlds, but more is becoming clear with each play session.
S, N, or GG after the UPP indicates presence of scout bases, naval bases, and gas giants respectively. I haven’t included the trade categories in this, as my setting doesn’t stick to them as religiously as it perhaps should. Apologies, Traveller purists!
Hit the jump below for a breakdown of the sector
|Crab Claw Cluster Subsector Map
Continue reading “The Crab Claw Cluster – Summary of Systems”
I have finished rolling up a subsector for the solo Traveller game I’m going to be playing. So I introduce the Crab Claw Cluster, a group of systems on the coreward & spinward edge of Coalition space.
Along with this map (made using the excellent free version of Hexographer), I have also rolled up all the solar systems, and written a short paragraph on each of them – which I’ll likely be sharing in the future.
This sector is a springboard for my Traveller AU – which is very similar in structure to the Third Imperium setting, just with Alien races being a little rarer. Again, I’ll likely explain my setting in more detail later.
As for mapping, does anybody know of any good software for making a solar system map? For the heavily visited worlds I’ll likely use the advanced system generation rules from Book 6 Scouts, but would like a good way to present it… Feel free to comment if you have any ideas!