As I have mentioned previously, I have started using Emacs recently as my main text editor recently – and it has slowly been creeping past that boundary to absorb more and more of my computing life. In fact, it’s fair to say that it has fundamentally changed how I interact with my computer.
As I’ve got more comfortable with the concepts of Emacs, I decided I needed to learn a bit more about how emacs-lisp works. So inline with my current interest in solo roleplaying, I decided my first project would be a Games Master Emulator:-
So v0.1 is now available over on my NotABug page, for a preliminary implementation. Read on for more details of what it currently does, and my plans for the future…
Continue reading “EmacsGME – Emacs Games Master Emulator – v0.1 Release”
So the proofs have come in, and as promised a much more affordable version of this deck is now available at DriveThruCards! The base price is now a mere $14 (plus shipping), so is a much more reasonable option – especially for anyone based in the Americas. You can find the product page here:- https://www.drivethrucards.com/product/360899/Solo-SciFi-Sidekick
Now that I’ve received my deck and given them a thorough look, I can give you a fair comparison between these and the pricier boxed version available from PrinterStudio.
Before I go into more detail, let me say that it is a fine product, entirely legible and completely fit for purpose – you can happily have these at your side whilst playing through your latest adventure
Read on for a comparison between DriveThruCards and the PrinterStudio decks…
Continue reading “Solo Sci-Fi Sidekick now available on DriveThruCards! (+ a comparison of card quality)”
Just as per the title, you can now order a physical copy of Solo Sci-Fi Sidekick from PrinterStudio! Follow the widget below or visit the site direct at https://www.printerstudio.co.uk/sell/designs/solo-scifi-sidekick.html
As previously mentioned, this is an expensive way to get a single deck – but it is the printer I have used for my proof copies, as seen in all promotional images here and used in my Odysee videos… As such I can vouch for the quality of both the deck and the tuck-box.
Continue reading “Solo Sci-Fi Sidekick – Now Available from PrinterStudio!”
Unfortunately, the kickstarter for Solo Sci-Fi Sidekick failed… Given that it is a niche product in a niche segment of a niche hobby, I’m not entirely surprised – especially given my complete lack of marketing skills, and near hatred for social media.
But this setback is not the end of the story, and I have new plans to get my creation into the hands of gamers…
Continue reading “KickSTOPPED – The Future of Solo Sci-Fi Sidekick”
Solo Sci-Fi Starter is now LIVE on Kickstarter!
Go there for more details, any backers will be eternally lavished with my affection – and feel free to share the project wherever you think solo roleplayers & tabletop gamers will be found!
Continue reading “Solo Sci-Fi Sidekick – Kickstarter Now Live!”
After a long time on the back burner, I can now announce my first ever physical product, that will be launching on Kickstarter in early June!
“Solo Sci-Fi Sidekick” is a special 72 card deck to help generate ideas for solo roleplayers/gamesmasters playing science fiction games, or even for storytellers looking for inspiration.
Continue reading “Announcing “Solo Sci-Fi Sidekick””
Recently I have been looking for board games to play solo, as I don’t always have other players around. Whilst trawling BoardGameGeek lists, I came across Deep Space D-6
And I think it is awesome! It was an entry in their annual Solitaire Print&Play competition, so I grabbed the files, printed out a set and got playing.
Continue reading “Deep Space D-6 – Basic VASSAL Module”
As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.
Continue reading “The Adventures of Triff Dyloss in the Crab Claw Cluster – Part 1”
As I have been playing a game of Classic Traveller solo, the adventure has been heating up! In advance of my first (lengthy) post on this, I am preparing a few bits of background around the “Coalition Of Systems” setting that I have devised. In the coming days/weeks, I’ll go into more detail, but here is summary of the subsector I’ve started with. In most cases, this is as much as I know about the worlds, but more is becoming clear with each play session.
S, N, or GG after the UPP indicates presence of scout bases, naval bases, and gas giants respectively. I haven’t included the trade categories in this, as my setting doesn’t stick to them as religiously as it perhaps should. Apologies, Traveller purists!
Hit the jump below for a breakdown of the sector
|Crab Claw Cluster Subsector Map
Continue reading “The Crab Claw Cluster – Summary of Systems”
I have finished rolling up a subsector for the solo Traveller game I’m going to be playing. So I introduce the Crab Claw Cluster, a group of systems on the coreward & spinward edge of Coalition space.
Along with this map (made using the excellent free version of Hexographer), I have also rolled up all the solar systems, and written a short paragraph on each of them – which I’ll likely be sharing in the future.
This sector is a springboard for my Traveller AU – which is very similar in structure to the Third Imperium setting, just with Alien races being a little rarer. Again, I’ll likely explain my setting in more detail later.
As for mapping, does anybody know of any good software for making a solar system map? For the heavily visited worlds I’ll likely use the advanced system generation rules from Book 6 Scouts, but would like a good way to present it… Feel free to comment if you have any ideas!